# The global model, as prose with ids (revised at stage D3)

Model version: 46384686d6173fdeb4c749667478c1363e675bc6b52bb6f4fdc211d387e68525 (the `VERSION` file). This is the model your room is read against. It was built from many rooms' talk about a shared canvas on which any account could place one pixel per interval, anyone could change any pixel, no one held authority over another's placing, and placement stopped for everyone at hour 73 (hours run from the canvas's opening). Stage D3 revised it from the rooms' own returns. R01, P05, P21 and P22 were reworded. P21, P22 and A21, tentative before, now stand, A21 with a stated bound. P06, R02, K03, K04 and P19, candidates before, now stand. Fifteen new candidates entered from acts that several rooms' records showed.

## How to read it

- **Ids.** P is a process, K a condition, C a claim, R a role, A an arrow between two elements. Every id here is in `VOCABULARY.json`.
- **Standing and candidate.** An entry with no mark stands in the model. An entry marked *(candidate)* entered at stage D3 because several rooms' records showed an act that no standing entry states. A candidate carries no arrow and no order. Answer it from your room's record like any other entry, silence included: instantiate it, restrict it, or mark it absent with its evidence state.
- **The unit is the room, or a group of rooms.** The room is the actor where its members spoke or acted for it: in its threads, in the first person plural, in its calls or in plans it adopted. Members are the actor where they act apart from the room, or where the act is a person's (placing a pixel, running a script, answering a call).
- **Each element has a range.** The range runs from the smallest form the element takes to the largest. Read an odd act against the range before you call it something the model lacks.
- **Each arrow reads: when the first element, the second follows, because of its mechanism.** Its strength is strong, fair or thin. A thin arrow beats its null by a small margin or rests on few rooms.
- **The record holds talk, not the placing.** An answer to a call can be given by placing and leave no line. Silence about an element is not its absence: mark what your room's record cannot show as unobserved or not-testable, not as absent.

## The start, the calls and building

A room's organizing runs in one order: a member starts a mark, the room calls for hands, members build, and then they keep the work. Members who join answer the room's call; joining is not part of the starter's role. Most answers come by placing, or in a bare line, and a member who refuses usually says why. The room settles what its mark will show by talk. It coordinates many hands by two routes that run largely apart: members post the state of the work in the thread, or they share a template.

- **R01**. The starter: a member who proposes the mark, maps it or begins placing it. Others joining is not part of the role: it is the answer to the room's call (P15), in the order A02 and A01 state. Range: from a member who only asks to a member who maps and places alone first.
- **P01**. The room calls its own members, and kindred subs, to come and place for a work: to start it, build it, finish it or hold it. Range: from one unanswered post asking who will help to a run of calls, cheering and a set time for placing together.
- **P15**. A member answers a call or proposal in one line that joins, assents, reports a part done or thanks, and the line asks for nothing back. Range: from 'On it.' to 'Did my part.'
- **P20**. The host sub draws a line around canvas talk: moderators gather it into a megathread, remove canvas posts by rule, change posting rules, pause the sub's usual events or disown the work; members open a canvas sub, object to the flood or argue the canvas's worth. Range: from one member asking for a megathread to moderators moving all canvas talk to a new sub and removing the rest.
- **P02**. The room settles what its mark will show of it: a member proposes a picture, the room argues its design, makes its land's flag or emblems the mark, signs it or leaves it unsigned, claims a mark others made, adds to it or enlarges it, or adds a personal piece to a shared mark. Range: from a single member's unanswered proposal to a design argued over days and redone, or a nation's flag sized and filled with its emblems, or one member asking to add their own words to a shared flag.
- **P03**. The room builds its mark, and members report its state to the thread: what is placed, done or missing, and where. Range: from one report that the logo is half done to reports on each part of a mark over two days.
- **P04**. Members circulate a template that lays out the mark pixel by pixel, or coordinates that locate it, ask for them, and ask strays to keep to them. Range: from one anchor coordinate to an official template the room asks everyone to follow against other versions.
- **P14**. Members add placements with scripts, bots and spare accounts, and the room argues over these machine hands and adjusts them. Range: from one member running spare accounts to a shared bot holding several rooms' works.

- **A02** (R01 to P01; order, fair). Its gloss: a start gives the call something to gather around. A member who proposes or begins a mark gives the room something to answer, and calls for hands gather around it.
- **A01** (P01 to P03; order, fair). Its gloss: calls bring the hands that build. The room's call brings members to the canvas, who then build the mark and say how far it has come.
- **A12** (P01 to P15; transition, thin). Its gloss: the cheapest answer to a call. A call is the first part of a pair: posted to a thread, it makes an answer from each reader the next thing due, given in the thread or by placing. Joining is the answer the call prefers, so it comes bare, one line that commits and gives no reason ('I'm in'); declining is the dispreferred answer and, in conversation analysis, comes with a reason. In the written record a bare join is the ordinary way a call is accepted (25 of 31 read acceptances, F-023); a member can also accept by placing and write nothing, which the record cannot show.
- **A20** (P01 to P20; order, strong). Its gloss: calls flood the host sub, and the host draws a line. Calls to the canvas flood the host sub, and its moderators or members answer by drawing a line around canvas talk: one thread, removals, a canvas sub.
- **A11** (P02 to P04; transition, thin). Its gloss: a template settles a design argued in a thread. Design talk in a thread is settled by someone posting a template that lays out the agreed design pixel by pixel.

## Keeping the work

Once a mark stands on a surface anyone can change, keeping it becomes the work. Keepers repair the work to the form they know. So a change the room planned is repaired away as damage until the keepers are told of it. Under strain, members add placements by machine.

- **P05**. The room keeps its placed work against erosion: members watch it and repair changed pixels, and the room rallies to defend it under attack, covers the night, hardens its shape and puts upkeep before growth. Repair restores the form the keepers know. A change the room has planned or agreed (P02) is therefore repaired away as damage until its keepers are told of it, and it is lost or given up where the telling does not reach them. Range: from one member fixing stray pixels to shifts, scripts and calls to defend over many hours.

- **A03** (P03 to P05; order, strong). Its gloss: a built mark becomes a mark to keep. Once a mark stands on a surface anyone can change, keeping it becomes the work: a finished part is something to lose.
- **A06** (P05 to P14; order, strong). Its gloss: scripts arrive under strain. Upkeep under attack outruns what one pixel per interval can hold, and members turn to scripts and spare accounts to keep up.

## Other rooms

Keeping the work brings the room up against its neighbours. Rooms talk borders, truces and deals, trade help, join coalitions, and live as guests or hosts on one another's marks. A member may act for the room toward another room. No room can make every placer keep an agreement, and members say so. A room spares a neighbour's work mostly on its own norm.

- **P08**. Rooms propose, settle and contest borders, truces and deals with neighbours by talk, through envoys, and hold each other to them. Range: from a one-line border agreed in a thread to treaties across languages kept and broken over a day.
- **P07**. Rooms spare their neighbours' work, rein in their own attackers, apologise for damage and appeal to attackers to stop. Range: from one member refusing to cover a neighbour to a room restoring a work it had damaged.
- **P16**. Rooms help one another's works and trade help: they give pixels to a neighbour's mark, ask other rooms for help, barter help for space or repair, thank their allies, greet them, and turn requests away. Range: from one member placing a pixel on a neighbour's flag to rooms trading night-time repairs for room on their mark.
- **P17**. Rooms join other rooms in coalitions: they meet in shared chats, form alliances, gather kindred rooms in a hub, tally kindred rooms' works and make joint marks. Range: from two rooms agreeing to defend each other to a council of kindred rooms holding a stretch of the canvas together.
- **P19**. One room's work lives on another room's mark or territory under the host's rule: guests ask for space or protection, hosts rule on requests, and both sides dispute who may approve. Range: from a small room asking to slip into a neighbour's lot to a flag hosting dozens of works by application and vote.
- **R02**. The envoy: a member who acts for a room toward another room, carrying a proposal between threads or chats. Range: from a member calling themself a diplomat once to a standing representative in a shared council.
- **P21**. Members dispute, or state the limits of, who may commit the room to an agreement with other rooms: they say that one member's agreement does not bind every placer, deny that a treaty speaks for them, or ask another group for a leader to deal with. Range: from one member saying that a deal cannot stop everyone to a treaty announced in r/place answered 'You don't speak for me, man.'

- **A04** (P05 to P08; order, fair). Its gloss: keeping the mark brings the room to its neighbours. Keeping a mark against erosion brings the room up against the neighbours whose pixels erode it, and the room turns to talk with them.
- **A05** (P08 to P07; order, thin). Its gloss: a settled border is a line members keep. A settled border gives the room a line to keep: members spare the neighbour's work by it and remind others of it.
- **A13** (P05 to P16; order, fair). Its gloss: short of hands, a room turns to other rooms. A room keeping its work under strain runs short of hands and turns to other rooms for help, and other rooms send it.
- **A14** (P08 to P16; order, thin). Its gloss: a settled border opens a channel for help. Talk over a border opens a channel through which the two rooms then trade help: room for upkeep, pixels for protection.
- **A19** (P05 to P17; order, thin). Its gloss: under attack, works defend each other. A room keeping its work against attack joins other rooms whose works face the same threat, and they defend each other's works together.
- **A21** (P08 to P21; order, bounded). An agreement made with another room in the room's name puts its members' compliance in question. Members who did not make it say that it does not bind them, or refuse it, or say that no one can bind every placer. Bound: A21 orders P21's stated limit and refusal after an agreement. P21's disclaimers of a member's own standing, and requests for someone who can speak for a group, come while another room's terms are proposed or accepted, at the making of terms and not after an agreement ('We have a deal! I can't speak for every member', polska-064; 'I approve that, but people are uncontrollable', finland-056): 36 rooms. In 13 more rooms members state the limit of who may commit the room in answer to another room's appeal, complaint or accusation, with no agreement in force (FloydVsVoid-033, turkey-029, uiuc-031).

## The contest

A call to place can turn hands against a rival's work. The same room answers the attack call. Some members refuse it, the room reins in its attackers or apologises, or it points to a truce. Where the attack goes on, the contest is carried on in talk. Members work out who changed their work and why. A quarrel the community had before the canvas can come into it.

- **P09**. Rooms attack others' work by the recurring moves the canvas affords: erasing, encroaching, converting a sign, raiding on a streamer's call, planting a script, altering a work as a joke. Range: from one member's call to deface a rival to a coordinated raid.
- **P18**. Rooms carry a contest with a rival room in talk: they trade taunts, flood the rival's threads, claim victory, salute the rival after the fight and blame attackers after the close. Range: from one taunt in a thread to days of chants, victory claims and an after-the-fight salute.
- **P06**. Members work out who changed their work and why: they trace placers and rooms, find friendly fire or their own mistake, blame officers, or disown placers acting in their name. Range: from one question who keeps adding a line to a dossier on a rival's bots.
- **K03**. The community carries a quarrel from before the canvas into it: a rival sub, a sports or national rivalry, an old dispute. Range: from one member naming the sub's old rival to a room whose first canvas act is against that rival.
- **C02**. In some rooms, a tie the room had before the canvas (a league or school rivalry, a nation's history, an ideology, lore) names the rival in the same turn that calls for or carries out the attack. Range: from a team's colours turned on a league rival's logo to a war from the nation's history named as the reason to cover a neighbour's flag.

- **A15** (P01 to P09; order, strong). Its gloss: a call's hands can turn on a rival. A call brings members to the canvas, and some of them turn its hands against a rival's work instead of, or before, building the room's own.
- **A16** (P09 to P07; order, strong). Its gloss: an attack call is refused inside the room. A call to attack makes an answer from the room due in its thread. Members who do not want the attack refuse it, rein in the attackers or apologise to the target; refusing is the dispreferred answer, so in written replies it usually comes with a reason (23 of 38 read pairs, F-014), and the reason states the room's norm or the attack's cost ('Nah, keep /r/place neutral.'; 'Why? That'll just cause them to want to attack us').
- **A17** (P09 to P08; order, fair). Its gloss: an attack call is met with a truce. A call to attack is met by the room's relations with its neighbours: the room invokes a truce, or proposes a deal instead.
- **A18** (P09 to P18; order, fair). Its gloss: an attack is carried on in taunts. An attack makes the rival a named party, and the contest is carried on in talk: taunts, chants, claims of victory, a salute after the fight.

## A loss, and a move

After its work is erased or overrun, a room weighs fighting for the spot against moving. A room that judges its hands too few stops fighting for the spot; it moves, or it gives the work up. No loop is drawn: no counted arrow runs from the move back to building.

- **K02**. The room judges that it has too few hands or too little room for the work it wants: doubt, a canvas judged too full, a work judged absent or outclassed. Range: from one member saying there are not enough people to defenders told to give up.
- **P10**. After the work is erased or overrun, the room weighs fighting for the spot against moving, and moves: a new spot, a smaller version, a fresh start. Range: from a lone member asking where to rebuild to a room relocating together within two hours.

- **A10** (K02 to P10; order, thin). Its gloss: too few hands, so the room moves. A room that judges it has too few hands to hold its spot stops fighting for it and moves.

## The close, and after hour 73

Placement stopped at hour 73 for every room. The room marks the work, records it, and decides what of the effort to keep. After hour 73 members record and curate, and they contest which version of the canvas and of the event is kept. No one can place.

- **P11**. When a work is up, the room marks it: announces it, celebrates it, credits makers and helpers, reports members' own parts and says what working with strangers meant. Range: from one 'We did it!' post to threads of credit and reflection at the close.
- **P12**. The room records what happened to its work and to the canvas around it: screenshots and timelapses, reports of its fate, mourning, imagined art, atlas entries, the end marked. Range: from one screenshot request to a full account of the week.
- **P13**. Near the close and after it, the room decides what of its temporary effort to keep: a later canvas, a new purpose for its canvas sub, the mark in its banner, ties with other rooms, the work remade elsewhere. Range: from a wish to do better next year to a canvas-born collective announcing a group to carry on.
- **P22**. After placement ends, members contest which version of the canvas and of the event is kept: they ask a cleanup of a shared copy to fix their work, take part in it, argue that the cleanup should keep the damage as history, and correct accounts of the event that describe their group wrongly. Range: from one member correcting a claim about the room's work, or asking that a logo be cleaned in a shared copy, to a room arguing that its scars are its history.

- **A07** (P03 to P11; order, strong). Its gloss: a finished mark is marked together. A mark reported done gives the room a finished thing to point at, and the room marks it together: announcement, credit, pride.
- **A08** (P11 to P12; order, strong). Its gloss: what is celebrated is kept on record. Marking the work together turns the room toward keeping it: members ask for the final image, the timelapse, the list of what changed.
- **A09** (P12 to P13; order, fair). Its gloss: the record is what passes on. A record of the work gives the room something to carry: the image into the banner, the plan into the next canvas.

## Beside the work

These entries run beside the work and carry no arrow: the model claims no effect of them. The claim stands on a finding.

- **K01**. The host sub is keyed as play for April Fools: members post fakes and takeovers under the one-day licence, and a claim in it, a call to the canvas included, may be a joke. Range: from one fake post in an ordinary sub to a sub given over to parody for a day and a half.
- **K04**. The room acts as a body it was before the canvas, or as a faith in a colour: it argues the nation's history, belonging and politics beyond its flag, carries in the sub's quarrel, lore, jokes or ideology, or professes and spreads a colour. Range: from a fandom's running joke in canvas talk to a canvas fight told as the nation's history.
- **C01**. Most rooms worked on their marks without deciding how they were organized: a decided element of order (a leader, a vote, an oath, a sanction, a division of the work) is coded in 46 of 705 rooms (F-006). Range: from rooms that say they wing it to colour factions holding elections.

## Candidates entered at stage D3

Each candidate below entered because the records of several rooms showed the act and no standing entry stated it. None carries an arrow. A room may show a candidate, show it absent, or not bear on it.

**How rooms coordinate.**

- **P23** *(candidate)*. Members move the room's planning into a chat, an existing server or a new one, and invite helpers to it. They bring the chat's designs, decisions and warnings back to the thread. They argue which chat to use, whether a chat is needed or secure, whether it is official, and whether it may decide for the work or bind placers. Range: from one member posting the chat's link to a room whose design, borders and diplomacy are settled in the chat and reported in the thread.
- **P33** *(candidate)*. Rooms keep their plans from rivals who read their threads, and they reach into rivals' venues. Members switch to their own language or write in code, move the plan to private messages, plant members in a rival's chat and warn of a snitch in their own. Range: from one call to speak Hindi because rivals read the strategy to members who admit they infiltrated a rival's voice chat.

**Whom the work reaches.**

- **P24** *(candidate)*. Members ask what the canvas is, how to place, what a call or a name means and what a picture shows, and others explain the rule, the timer, the controls, whose mark a picture is and what happened. They ask before, during and after the close, and some questions get no answer. Range: from one question about what the canvas is, left unanswered, to a thread that explains the five-minute rule, identifies the neighbouring pictures and tells what happened to the work.
- **P25** *(candidate)*. The room's work brings people into the room. A viewer finds the sub through the mark or through a sign written to that end, a member of an ally comes through joint work, and a lapsed member returns. Members welcome them, explain the room's subject, take them into its usual activity, count the new subscribers and argue how to receive them. Range: from one visitor who says the logo brought them to a room that counts hundreds of new subscribers, welcomes them with guides and argues whether the influx spoils it.
- **P30** *(candidate)*. The room turns its work toward people outside the canvas whom the mark shows or addresses: the creators, the team, the streamer, a company or the press. It shows them the work, hopes for their notice, shares the coverage and celebrates their acknowledgement, or it keeps the work from troubling them. Range: from one member asking to show the work to the group's staff to a room that celebrates the team sharing its screenshot.

**Where the room builds.**

- **P27** *(candidate)*. Before any loss, the room chooses where to put its work and changes the spot while it builds. It looks for open room, weighs a crowded or contested place, shrinks or moves the design ahead of a neighbour or the void, restarts a misplaced start, and refuses to move once enough pixels are in. Range: from one member suggesting more space on the right to a room that drops two places and reshapes its design before it builds.

**What the room makes of itself and its work.**

- **P26** *(candidate)*. Members make new jokes out of the canvas work, its mistakes, its damage and its neighbours: puns on the mark, mock names and titles for a figure, and jokes about attackers and bots. The room takes the jokes up, and some members want a joke kept in the work. Range: from one pun on what the logo looks like to a running gag the room wants kept as flair.
- **P28** *(candidate)*. A room forms for the canvas around a mark. Members open a sub or a chat for a pattern or a figure and set it up. They invite the people seen building or copying the mark, give it a meaning its followers share, gather its repeaters into a group that can negotiate, and move or split the room. Range: from strangers copying a pattern before anyone speaks for it to a faction that opens a sub, names itself and moves its home.
- **P29** *(candidate)*. Members argue whether a joke, a taunt or a word in canvas talk offends, and they refuse slurs and hate symbols. They object, correct, apologise, remove the words or tell the speaker to leave, and they cover swastikas or refuse to draw them. Range: from one member telling an attack caller to leave over slurs to a thread-long argument over a celebration's joke.
- **P31** *(candidate)*. Members argue whether covering others' work is fair. Some call it betrayal, dirty or a cost to the room's name. Others answer that change is the canvas's point, that wiping makes room for new art, or that the canvas is a game of conquest. The argument runs during the work and after the close. Range: from one exchange over why people keep changing a figure to a room that argues after the close whether its canvas was conquest or drawing together.
- **P34** *(candidate)*. Members who object to the canvas posts in the sub turn against the room's own mark. One member says the posts make them tear down the logo, and one recruits trolls to ruin the flag. Range: two rooms only: one member's report of tearing down the logo, and one call to ruin the room's own flag; thin.

**The members and the site.**

- **P32** *(candidate)*. A member steps away from the work under strain, or the room repairs a quarrel between members. The work turns stressful or personal, or a member is criticised or yelled at over a pixel or a proposal. Others rebuke the harsh speaker, the speaker apologises, or the member threatens to leave or leaves. Range: from one member quitting because the canvas was stressful to a member yelled at over one wrong pixel who receives an apology.
- **K05** *(candidate)*. Members place on their own time and with their own devices. They fit placing around sleep, study, exams, work and travel. They cannot place from a phone or while away, they leave when the wait is too long, they save pixels under the timer, they find the work addictive, and they report what it cost them. Range: from one member leaving the design overnight to sleep for classes to members who stayed up eight hours to repair.
- **K06** *(candidate)*. The site sets what members can do, and members report its faults and pass on fixes. They report a blank or stale canvas, the site down, a vanished or faulty timer, glitches that seem to give extra pixels, captchas, the official app required and the site blocked in a country. They refresh, update, keep a separate window and test whether extra pixels reach the canvas. Range: from one report that the canvas appears blank to members testing a glitch until they accept that its pixels show only in their own client.
- **K07** *(candidate)*. Some members belong to both rooms in a contest or at a border. They say they are torn or proud of both, and the room reassures them or still counts them as its own. Range: from one member torn between two fandoms' works to a room teasing members who worked on another project as traitors who are still members; four rooms, thin.

## Where the model stops

The model does not tell, and a room may need something the model lacks, where:
- a faith in a colour, and not the work, names a room's rivals and rules on its guests: K04 and P19 state the faith and the host's rule, and the model claims no order from them;
- an act is reached only by a candidate: the candidates carry no arrow, so the model says nothing of what comes before or after them;
- the room's decisions were taken in a chat the record does not hold: the record shows what came back (P23), not how the chat decided;
- the coders coded few of a room's replies, so the record holds too little to tell.

Where your room's record shows organizing that no entry covers, say so with `propose` or a `[new: …]` marker; unshared does not mean false.
